Baby Steps Includes Among the Most Significant Decisions I Have Ever Encountered in a Game

I've faced some difficult choices in gaming. Certain choices I made in Life is Strange still haunt me. Ghost of Tsushima's concluding moments prompted me to set down my controller for around ten minutes while I considered my options. I am responsible for so many Krogan deaths in Mass Effect that I would love to reverse. Not a single one of those situations compare to what possibly is the toughest selection I've faced in a video game — and it involves a enormous set of steps.

The Game Baby Steps, the recent title from the creators of Ape Out, is not really a choice-driven game. Certainly not in the conventional way. You only need to explore a vast game world as Nate, a grown-up in childish attire who can barely stand on his shaky limbs. It appears to be an exercise in frustration, but Baby Steps’s appeal is in its surprisingly deep narrative that will catch you off guard when you least anticipate it. There’s no situation that exemplifies that strength like one major choice that remains on my mind.

Spoiler Warning

A bit of context is required here. Baby Steps game begins as the protagonist is suddenly taken from his parents’ basement and into a fantasy world. He soon realizes that walking through it is a difficulty, as a long time spent as a sedentary person have deteriorated his physical condition. The humorous physicality of it all arises from gamers directing Nate step by step, trying to keep his ragdoll body standing.

The protagonist needs aid, but he has problems articulating that to anyone. As he progresses, he meets a group of unusual individuals in the world who everyone tries to give him a hand. A composed outdoorsman seeks to provide Nate a guide, but he uncomfortably rejects in the game’s funniest instant. When he drops into an trapping cavity and is given a way out, he strives to appear nonchalant like he doesn’t need the help and actually wants to be confined in the cavity. As the plot unfolds, you see numerous annoying scenarios where Nate creates additional difficulties because he’s too insecure to accept any assistance.

The Ultimate Choice

That comes to a head in Baby Steps game’s single genuine instance of choice. As Nate approaches the conclusion his journey, he discovers that he must ascend of a snowy mountain. The unofficial caretaker of the world (who Nate has actively avoided up to this point) comes to let him know that there are two paths upward. If he’s ready for a test, he can opt for a particularly extended and hazardous route named The Manbreaker. It is the most intimidating challenge Baby Steps provides; taking it seems inadvisable to any person.

But there’s a alternative choice: He can just walk up a gigantic spiral staircase instead and reach the summit in just moments. The sole condition? He’ll have to call the groundskeeper “Lord” from now on if he chooses the simple path.

A Painful Choice

I am absolutely sincere when I say that this is an agonizing choice in context. It’s all of Nate’s insecurities about himself coming to a head in one absurd moment. A portion of Nate's adventure is centered around the fact that he’s unconfident of his body and his masculinity. Every time he sees that impressive outdoorsman, it’s a hard reminder of everything he’s not. Attempting The Obstacle could be a instance where he can show that he’s as competent as his unilateral competitor, but that route is sure to be laden with more awkward mishaps. Does it merit struggling just to demonstrate something?

The stairs, on the contrary, give Nate another big moment to decide between receiving aid or refusing it. The gamer cannot choose in if they reject navigation help, but they can opt to provide Nate with respite and take the stairs. It ought to be an easy choice, but Baby Steps is remarkably shrewd about causing suspicion whenever you see a simple solution. The environment includes intentional pitfalls that transform an easy path into a setback instantly. Could the steps an additional deception? Could Nate reach at the peak just to be fooled by a final joke? And more concerning, is he prepared to be humiliated yet again by being made to address an odd character as Lord?

No Right or Wrong

The brilliance of that instant is that there’s no right or wrong answer. Each path results in a genuine moment of personal growth and emotional release for Nate. If you opt to attempt The Obstacle, it’s an existential win. Nate eventually obtains a opportunity to demonstrate that he’s as able as everyone else, voluntarily accepting a difficult route rather than enduring one that he has no option except to pursue. It’s difficult, and perhaps unwise, but it’s the bit of empowerment that he needs.

But there’s no disgrace in the stairs either. To choose that path is to eventually enable Nate to accept help. And when he does, he realizes that there’s no hidden trick in store for him. The steps are not a joke. They extend for some distance, but they’re simple to climb and he does not fall all the way down if he stumbles. It’s a easy journey after hours of struggle. Partway through, he even has a discussion with the trekker who has, unsurprisingly, chosen to take The Obstacle. He attempts to act casual, but you can tell that he’s worn out, subtly ruing the pointless struggle. By the time Nate arrives at the peak and has to pay his debt, addressing his new Master, the deal hardly seems so nasty. Who has energy for shame by this odd character?

My Choice

In my playthrough, I chose the staircase. Part of me just {wanted to call

Amanda Barnes
Amanda Barnes

A Canadian journalist passionate about sharing diverse cultural narratives and outdoor adventures from coast to coast.