The Latest Casual Game Mode Ignites Heated Debates Regarding Bots, XP Rewards, and Queue Times
Over the weekend, the game developers introduced a new game mode called Casual Breakthrough. In essence, this mode resembles the regular Breakthrough setup but features several key changes:
- Every squad has just eight real players, with the remaining made up of 32 bots.
- Actions done by real players grant full XP, while bot actions offer lower rewards.
- Only two locations can be played: Siege of Cairo and Empire State map.
- Features like Dogtags, achievements, and stat tracking are disabled.
In short, this mode lives up to its title: it's a laid-back take of Breakthrough. At face value, one could assume it's a good idea, since it gives additional choices for gamers seeking alternative ways to enjoy the game. But, gaming history have taught us anything, it is that you can't please everyone. In other words, many Battlefield 6 players are upset.
Community Responses: Anger to Support
"People want human opponents. Avoid making the mistakes of your competitors," reads a response to the mode reveal. "Absolutely shocking concept," comments a different user. Meanwhile, on the Battlefield subreddit, one user notes, "It's unclear where we are headed with this title," and another details all the issues they consider to be problematic in Battlefield 6: "Fix bugs, address drone issues, correct rocket mechanics, fix [the] bloom after sprinting bug, improve hit detection. We do not require this bot mode."
However, for every complaint, there are players sharing how much they're enjoying the recent addition. "It's enjoyable to practice, real players prevent it from being a total farmfest but it's quite laid-back," reads one Reddit comment. "This subreddit doesn't understand that there are gamers who have lives and can't play this game all the time. Allow them to find a middle ground," states another. One reply on Twitter clarifies that as they're "a battledad with busy schedules, this is great for me," and another praises the mode for "not being overcompetitive."
Constructive Concerns and Community Input
Despite the support, there are constructive reasons to criticize the new mode. Some users have pointed out that it could increase wait times even longer for different playlists due to the large amount of playlists in the game already. On a similar note, some areas often face mostly bots in the current modes. Additionally, it appears somewhat counterintuitive that the mode won't start without a minimum number of real players, even though it focuses mostly on combat against bots.
Finally, one of the biggest complaints is that a previous feature was promised to provide full XP, including AI matches, but that got canned when they tried to eliminate bot farms from the system. Thus Casual Breakthrough seems like the community meeting them in the middle, as per forum feedback. A different user describes this addition as the devs "making a mistake significantly, I experienced great enjoyment in the initial release, what prompted them to change it?"
Future Prospects: Adjustments Be Made?
Should the development team has demonstrated something so far with the latest installment, it's that they're paying attention and responding to player input. Assignments being too difficult got fixed very quickly, just like the required Redsec challenges. It is likely that, if their data indicates this new playlist isn't performing to their expectations, they will not hesitate to make further modifications.